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Showing content with the highest reputation on 08/07/20 in all areas

  1. 1 point
    Hi all, since I would like to save your time here some starter help movies Chapter 1: start editor ref to documentation create own mod create new mission adjust weather activate the mod test new mission https://drive.google.com/file/d/1NFB2fE5xWfFmNwXRJThrNLNLTJ8HAOAV/view?usp=sharing other chapter will follow ...
  2. 1 point
    Wow, how did I miss this? Great thread, die7! Great thread, indeed.
  3. 1 point
    yepp, maps only (or missing maps)
  4. 1 point
    might wanna cover that IP with something breh, my inner infosec analyst is going nuts
  5. 1 point
    We talking assets or code? I'm sure there's a Ghidra plugin for the code I could dig up. Assets wise... is it worth it? I always thought JS was pretty low quality
  6. 1 point
    that would be awesome, maybe if I find time I will take look to give a try to extract them
  7. 1 point
    Hi, chapter 3 is done and it covers: Chapter 3: Adding static and dynamic (triggered) plans to enemy's Adding (multiple) zones to the patrols (master trick) Adjusting engine's AI by adopting/adding : Pace, Alertness, Combat ROE, Movement ROE Creating and using defending zone and stations Creating Intro movie (placing and switching to different cameras) Playing music file by trigger Debugging/Fix :))) Consulting Igor editor advanced documentation PC Cheat codes for mod development (airoe, aiinfo, names, superman, range) In attachment you will find mission which was build in the movie and here is the link to movie chapter 3 :https://drive.google.com/open?id=1zcWMhWUCVGLYaDeDUkxMngVjcnypjqIv test-mission-01.mis
  8. 1 point
    Please try again the download did not get stuck when I tried - let me know.
  9. 1 point
    Bonjour 😊 C'est intéressant ! De mon côté j'ai remis mon nez dans Igor pour le mettre en français, et ainsi profiter pleinement du logiciel et de comprendre son fonctionnement. J'ai réussi à créer/modifier une mission. A présent je cherche à mettre des otages/otages alliés, etc... Plutôt des otages alliés comme des soldats par exemple. Est-ce que à tout hasard vous savez comment faire ? Ma version de Igor c'est la 1.0. Chez-vous aussi ? PS : Moi non plus je ne suis pas trop l'industrie des jeux d'aujourd'hui car j'ai pas une carte graphique de compétition "lol" 😂
  10. 1 point
    Thank you Giampi, my wish is to keep this great game alive by creating mods/mission etc. but also to motivate other players for modding. Well, I'm not sure regarding Youtube or Udemy since is my English is definitely not perfect , and I do not have to much experience with creating e-learning movies but I try my best to explain, but it could be a thing. Hope I will get internet next days (moved to new house) so I can deliver chapter 3 and 4 on coming weekend.
  11. 1 point
    If this was done 10 years ago it would have been a blast. Nowadays it is however still very interesting. It would be interesting to put the videos on a Youtube channel or even better set up a course on Udemy.
  12. 1 point
    Hi, chapter 2 is done and covers: Chapter 2: create Company create Platoon Create Team Add Actors to > Team Change Actor, kit, position Create objectives Mission was created which contains 3 objectives: Kill Patrols Kill BigBoss Go to Extraction Create script which: Set flags for Patrol1, Patrol2, Player Platoon, Big Boss Set Variable for Player Platoon Check if patrol1 is killed check if patrol2 is killed check if BigBoss is killed Check if Player is near to extraction Zone and continue if Patrol1 and Patrol2 are killed and finish mission In attachment you will find mission which was build in the movie and here is the link to movie chapter 2 https://drive.google.com/open?id=180UcU5TXD65QuPhV4Uz5dH_MN64MR4cM test-mission-01.mis
  13. 1 point
    Sure I understand your worries , and exact that's one of the reason why I've started, beside of that I do not play newer games and know lot of other ppl which not follow today's games industry , and regarding Igor movies can say as long one person is helped I see my duty as done
  14. 1 point
    I just noticed that some letters I put in my earlier post for an abbreviation for “whiskey tango foxtrot” was changed to #####. Lol. I am sorry if offended some algorithm or carbon based life form. I didn’t mean to do that. But serioisly. ###### if you can’t say ###??? 😂😂😂😂
  15. 1 point
    I saw in a post (by Apex Mods) that 2560x1440 was possible on an 27" display That option is not available in the graphics setup. Is there some way to make that possible. Getting ready to buy a 27" 2560x1440 monitor but what is the point of that if it won't work. Using Heros Unleashed mod, btw.
  16. 1 point
    Okay... updated to nvidia 391.35 (which is the most recent for 32 bit windows) and now it works.
  17. 1 point
    Cool ! You can also get 2K & 4K resolutions on a 1080P monitor if your using an Nvidia GPU by enabling DSR in Nvidia's control panel. Saves money and looks close to native 2K & 4K as far as I can tell.
  18. 1 point
    Ok.. borrowed 2560x1440 monitor.. connected to video card.. started GR and it works. And OMG!!
  19. 1 point
    One of the amazing things about Ghost Recon is that the game is over 17 years old and mods are still being made for it. So hardware requirements are pretty low. Having just installed the new HU I have renewed interest in the game and am going to upgrade monitor and graphics card from an old radeon hd4850 and 22 in 1650x1080 display. I assume it will play just fine with all settings maxed out with something like a GTX 1050i 4 GB with a 27" WQHD 2560x1440 display? (Might need a deeper desk!) I'm still on Win 7 and all the new AMD cards insist on Win 10 so I am ok with Nvidia. (Though I suspect there are some AMD drivers out there somewhere for the new cards.) Thanks.
  20. 1 point
    Make sure the vehicles are actually destroyed. For the tank that's rockets. For the jeeps, that's using a grenade launcher or throwing a grenade at the engine. Should hear some form of hissing sound when the jeep gets destroyed.
  21. 1 point
    A little digging and here's what I found as far as Diaz goes:
  22. 1 point
    Definitely a gameplay essential. Makes kit setup much quicker and easier. I had no idea you made a standalone mod for this feature Apex, cheers!
  23. 1 point
    Character animation is stored in BMF files. Take you character, attach bones (pyggyson ones), animate it, export as BMF (check animation only in exporting settings and choose bmf file extension) and rewrite some of existed animation file with created one. So, how to animate your character? Use motion capture or read some manuals around the internet. Technically there is no difference between animating a door and animating a character walk. in russian: Очень общий вопрос на самом деле. Если на него отвечать по существу, то получится пара томов Льва Толстого. Я серьезно. Я не знаю, что ты знаешь по моддингу игры вообще, потому отвечу как отвечу. Итак. Если ты имеешь в виду анимацию персонажа, то врядли тебе помогут. Вся анимация содержится в DMF файлах и загружается в игру автоматически, т.е. движок игры сам прикрепляет ее к персонажам. По моему никто еще не занимался этой темой, но в общем это возможно. Отмечу что, ручная анимация это ОЧЕНЬ долго и результат будет не реалистичным, но если ну очень хочется... Прочитай пигсона, тебе будет нужен персонаж с костями (bones). Когда будет такой же или похожий, то в максе сначала убираешь все созданные ключи анимации. Линейка с цифрами, которая находится снизу, должна быть без цветных квадратиков. А теперь: Нажимаешь кнопку автокей (Auto key) справа от линейки, линейка должна покраснеть; двигаешь указатель (это текущий фрейм) на "линейке" на цифру 1; берешь кость персонажа (берешь значит кликаешь, не отпуская); двигаешь эту кость сторону и вот теперь можно отпускать; теперь двигаешь указатель "линейки" на цифру 2 и двигаешь (или вращаешь) эту же кость; все это надо делать для всех костей (те которые ты захочешь анимировать) для всех фреймов (их этих фреймов по умолчанию 100, Карл); чтобы все проверить есть кнопка "плей" рядом с автокей, нажмешь и увидишь созданную анимацию; Чтобы сохранить в файл: выбери в настройках расширение bmf и поставь галку на animation only. Придется скорее всего перезаписывать файл игры с уже существующей анимацией твоим файлом. Вообще, в реальном мире никто вручную персонажа не анимирует. Для анимации людей придумали motion capture.
  24. 1 point
    Hello to the forum, and thank you Rocky the dedication to Ghost Recon and UBI. I am the person that is putting together 3 to 5 maps from the original Ghost Recon. To a lot of my fellow modders I want to say hello. Tinker and wombat50 also Apex. It's been along time. To all the gamers who read this post, thanks to Rocky these maps will change the run gun game. I can't say who I am for legal reasons. I can tell you I have been modding since Combat Flight Simulator days and Rogue Spear. I am fluid in 3D Max, Cinema 4d, Cry Engine and Unreal Engine. Also fluid in C++ and multiply languages. I am in contact with 3 of the old school players. I talk to them by phone every chance we can talk. This idea has been going on for years by myself and the other two old school men. It's our opinion that the run gun game destroyed many games out there. So to answer you burner, These maps will be playable on a server and for the community. I was telling one of the guys who lives down south that I would only download these maps from this site alone since Rocky's site can be trusted. It will be and exe file. That is if it is ok from you Rocky. Let's get to the maps. The first map is Black Needle. The storyline is that a few years back the US sent in Rangers to get two hostages. The hostages were left behind from the FNG Clan. Those to members of the clan were taken hostage. Your mission is to use stealth and rescue both members of the FNG Clan. The enemy did get the Rangers weapons. The AI has the weapons now. The AI will be able to hear you. I don't know if I will make this a night mission or a dusk mission with fog. You will be air lifted by a UH-60 Black Hawk Cinematics will be good in game play. Crossing the bridge will be hell. I have programmed the game to move the mines on a new game play round. 3 spawns is all you get. If you hit a mine, your leg will be torn off. So I would say that this maps would be rated R. Hint: helping a down man in game play is bait. You have alerted the enemy and AI will come for you. Again stealth is the only way in. All building have been redone in Max or Cinema 4d and all have basements except the gas station. The gas station has a birds nest on top of the roof behind the sign. Just a heads up that there is a high power sniper up there at all times. His weapon is a L42 Enfield. He will be walking around on the roof just looking around. You alert him you will have him go for his weapon and he will not miss. Again you have alerted the enemy troops. You will be stuck in the middle of the bridge. Hint: Get out your headsets and mic's. This game is all teamwork. Crossing the river is not going to happen since I have programmed it to have you go with the rapids and fall off the map to your death. All building and walls have been reconstructed and are not blown up like the original map. It's been 15 years and they have rebuilt their town. These maps can't be placed in a folder remember it will be an exe file. I will be putting more images and video's up for your opinion. Remember this is a community project. Anyone that has idea's please post here. I can take criticism too. This is your game as much as it is my game. I don't have a team of employee's it's just my son and myself. If you want to help please post it on this forum. Thanks for reading this.
  25. 1 point
    This is great. It is now incorporated into the C&PD2 update! Thanks!!