Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 27/01/19 in all areas

  1. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon: Heroes Unleashed - By ApexMods 2. DeCENT by Jack Wachter 3. Richard's FPWV Mod Jack57 Mods Ghost Recon & Island Thunder Xbox Conversion by C419 Ghost Recon HD Sounds Standalone by C419 Dangerous Babes by Monolith & Bajabravo Gangland by Monolith P2: A Cold Day In Hell Operation: Stabilise Many thanks Zee
    6 points
  2. It’s really been 20 years? My how time has flown. Thanks to you, Rocky, for keeping the site alive and for making this community what it was to begin with. It impacted many of us more than you realize. Two decades later and I still yearn for another GR. Nothing has been like it since - as a game or a community. 🍺
    6 points
  3. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates for characters - Fix missing polies - Set up models into "tactical barbie dolls" with all possible pouches and headgear combinations
    6 points
  4. Hi all, after years and years of playing and studding OGR and all available mods, and scripting work of some great ppl (see bellow) I came to idea to create one by my own, and here I am just to give you a info about "The Ghost" which is currently under development. The Ghost will be a veteran mod which is oriented on the realism in every aspect of the military sim and the war, and I will try to get best out of the igor. Your ghost team will fight in mountains, villages and city's of Bosnia and will take warlords down, /rescue civilians etc. Some of missions are pure fictional, some unfortunately truth. The ghost has also one additional mission by (re)using great work of other great modders to honour and to thank them for keeping this great game alive like: ApexMods Zeealex Tinker Streinger, Black Sabbath & Stealth-Mods team Lisac Viper-6 Rocky Eisenhauer sixpence Testers are more as welcome I will keep you up to date
    6 points
  5. Sorry for the very late entry. This is a nearly impossible list to narrow to one person. Every single one on this list contributed in incredible ways that were not only enjoyed by others but they inspired the rest to something new and creative. Their mods were beloved by countless people over these years. However for me it is simple. Without this individual I would not have been able to start modding anything beyond IGOR and kit tweaking when GR first came out. Because of him I was able to see my imagination come to life in game. That him was Mike Schell.
    6 points
  6. I think that's Migryder boating his way to heaven. So long good buddy!
    6 points
  7. That moment when tyres just collide at the wrong angle! See ya buddy, enjoy the flight!
    5 points
  8. Hey guys, Apex got in touch - he is all good just busy in this crazy world right.
    5 points
  9. Our beloved Ghost Recon is almost twenty years old, yet there are still plenty of active servers out there, several new mods are currently under development, and the internet is filled with fresh praise for good old GR, as many (often young) newcomers discover the thrills of true tactical realism in this easily approachable package, which also happens to run great on pretty much any hardware, old and new alike. No wonder Ubisoft is still trying to milk the full sales price for the game and both of its official expansion packs from new Ghost Recon fans after two decades, as the shameful display of unfathomable greed appears to have become their (only remaining) hallmark as of late. 😔 But I digress. Returning to more positive thoughts, I‘d like to thank all of the old guard staying loyal to Ghost Recon, keeping the flame burning through the many years. At the same time I‘d like to voice my appreciation for the new folks joining our Ghost Recon „cult“. 😉 It would be nice to collect a couple of messages in this thread that express why you’re playing (or modding) Ghost Recon in 2020 (and beyond). There‘s not many games out there enjoying comparable longevity, so let's again shed some light on the „mystery“ of GR‘s immortality. Please post your hearts out, folks! Long live Ghost Recon!
    5 points
  10. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
    5 points
  11. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
    5 points
  12. Hi all, since I would like to save your time here some starter help movies Chapter 1: start editor ref to documentation create own mod create new mission adjust weather activate the mod test new mission https://drive.google.com/file/d/1NFB2fE5xWfFmNwXRJThrNLNLTJ8HAOAV/view?usp=sharing other chapter will follow ...
    5 points
  13. I was going to make another post making the case for Ubisoft to seriously consider a remaster of Ghost Recon and Ghost Recon 2, but I think it would be fitting to reply here. I'm going to try and not get on to random rambles about different things in the games industry but there is a point nevertheless. I don't necessarily think Ubisoft is incapable, I think that may be a bit strong. However, I'm not going to sit here and defend them. Ubisoft has peaks and trophs of being in the limelight for the right reasons, and being in the limelight for the wrong reasons. They're now in that troph, with the overwhelming failure of Breakpoint, and with the accusations of rampant sexisim being levied against them. It's a personal opinion here, and I'm not expecting Ubisoft to take any of my word for it. But it seems they're in the same rut they were in after GR:FS didn't do so great. They did the right thing there and walked away for a few years to knuckle down. We god Wildlands which was so close in a lot of ways. I thing VG24/7 hit the nail on the head here by affirming that the Ghost Recon franchise has a fundamental identity problem. Ubisoft seems to love saying 'We're taking the game back to its roots' but most of the time its little more than a reference in dialogue (See: every name drop in GRFS). It seems almost as if there is a fundamental trauma, almost, preventing Ubi actually taking the Clancyverse back to what it used to be. And to that, Ubisoft, I say, we're not stupid, we're not buying the 'back to roots' story anymore. As I, and the rest of this community who have pitched in their ideas in the Story thread I have up here at the moment. There is also a fundamental issue with the storyline, it's less a line and more of a scribble. Which is most likely directly feeding into that identity problem. how are you supposed to know the identity of the game you're developing if you haven't built the foundational lore? So Ghost Recon has an identity crisis. How do they solve that? Doubling down on the path they're on isn't the answer. I know what I'm about to say is not alike in any sense, but some things can be pulled from the experience nevertheless. 2018 was a really rough year for me, I was for all intents and purposes pretty broken as a person and I was dealing with a mound of repressed memories and pretty severe trauma, it was one of the lowest points in my life. My boss, a very wise and respected man, told me, the best thing to do to start myself onto the track of wellness was to go 'back to basics.' Do the most basic things just to keep yourself going. Find what makes you tick and go from there. It wasn't a magic wand that fixed everything. But it helped me pick myself up and move onto a path of managing it. Ubisoft needs to do the same. Slow the hell down, get the finger back on the pulse, and patch the wounds. There's been a recent resurgence in the tactical shooter genre, Squad, Insurgency, Ground Branch, Arma (even though it's technically a military sandbox), hell even CoD:MW2019 had hardcore modes that fans absolutely loved and kicked off when it was removed temporarily. There's also been a trend for the past few years of remastering and rebooting. And they seem to have done this relatively smoothly with Assassin's Creed already. I mean, hell, look at TES:V, how many times has it been remastered and re-released now? and this, this right here sets the precedent. Why are Bethesda re-releasing and remastering TES:V? They're biding their time. Massively open world games like the Elder Scrolls series are not easy nor quick to make. Ubisoft knows this. It's common knowledge that Skyrim's engine is as old as time itself at this point. But we know TES:VI is coming and has probably been in development for a very long time. So, Ubisoft are sitting on a gold mine here. They would be blind to not see the influence Ghost Recon 1 has had on games such as Ground Branch, especially seeing as Ghost Recon's own lead artist is project lead and a Ghost Recon 1 modder worked on the game for 3 years. Arma has been a hotspot for former Ghost Recon 1 lovers and fans since 2007, and Arma 3 has been their most popular title yet. I am constantly bumping into fans of Ghost Recon 1 & 2 (mostly 1 because 2 wasn't on PC) in these communities. We have conversations about anything from how Ghost Recon's gameplay was revolutionary in a majority of aspects, to how Burke has won 'best ass of Ghost Recon' for 16 years running. I'm not kidding, I have the discord conversations to prove, and this was a conversation that started long before Ghost Recon 2's release, too. Anyway, crass humour aside here. We've established three things here. Ubisoft needs to figure out what Ghost Recon's identity is, Tactical shooters are facing a resurgence, and remastering and re-releasing games is a great way of biding your time and continuing to make money while you figure out what you're doing for the next title. What can Ubisoft do, to bide their time, assist them with finding Ghost Recon's Identity again, and also still gain them money? Remaster Ghost Recon, and Remaster Ghost Recon 2. Ghost Recon 1 remastered, done right with modding, is, I'd wager, about 2 years of time bought, you have the expansion packs right there. Ghost Recon 2 remastered, done right, on PC, with modding is a further 2, maybe 3 years. They can do it on Unreal Engine if they're concerned about releasing tools for Anvil. It'll allow Ubisoft to finally gauge a response as to what Ghost Recon's identity is. Rather than just saying "we're going back to the game's roots" they are. In the most literal sense possible. Moreover, they can tap into the community of the old guard along its development. We're right here, I know if Ubisoft were to approach me and ask me for help fixing up their lore, I'd do it in a heartbeat, and I'd do it for the love of the game and the love of the players. We're a fountain of knowledge on what made this game so great and we know what can be improved upon, because we've been exposed to it for nearly 20 years now. So, remastering Ghost Recon and Ghost Recon 2 gives them 4-5 years where they're simply going back to basics. They're not having to figure out anything extra than grafting the games onto a new engine, redoing the art (which is based off of real stuff and can probably be photogrammatrized to speed up production I will quite happily let them borrow my RAVs for this cause.) and fixing up the core gameplay features that need fixing. Boiler plating it onto unreal engine means all they have to do is incorporate modding capability and some documentation where needed. The rest of the tools are provided by Epic or external vendors (autodesk etc), no overhead there. Within that 4-5 years of bought time they can bring in some senior members of the production team on Ghost Recon's series. They can analyze feedback from the community, even discuss with community members. Then they can discuss as a group, what the foundational identity of Ghost Recon is and work to that identity moving forward and develop a game that conforms to this vision. Anyway I realise this is a wall of text, thank you for coming to my TED talk.
    5 points
  14. I've never felt more welcome in a modding community than GR.Net, I was a pain in the ass when I was young (still am now, right Rocky? ) but you guys refused to give up on me. You put up with me all these years There have been so many occasions where I have been trolled, threatened, harassed in other communities. Particularly the Arma modding community which grows more and more toxic by the day. But coming back here is like coming back to a kind, caring family and just having a moment of peace and reminiscence. It's been consistently good despite what Ubi have done to the series. There have been a couple of 'moments' but they're fleeting, and at over 9 years since I joined this place, that means a lot! Thanks for the memories y'all, let's keep making more!!
    5 points
  15. Unf. still working hard as one man team on this project and release as announced to the end of march can not happen .. but it makes a great fun...and I will keep you noticed till is not finished. Since my goal is to provide high quality mod as small sum of all the best parts in all available mods with improved complex AI and effects, with blockbuster flair I start to realize that my previous deadline was to ambitious, sorry for that..however: Current status: 6 of 10 campaign missions done 1 of 5 CQB missions done 3 of 5 gtf done some dev insights: https://drive.google.com/open?id=1WdkbnUUgi2rKdyMbUsEbrMINZoQV666t https://discordapp.com/channels/253901488231940097/675881753151537162/689933334096248882 https://drive.google.com/open?id=1oKu7bwuzw28LUriocdMFPhzSmH7TwNYq https://drive.google.com/open?id=15s2jb4c_zToS6exbXp0Vg3M0B_S6kO9u stay strong, stay healthy, stay at home ...and play GR
    5 points
  16. Thanks to @Zeealex for the new Breakpoint banner!
    5 points
  17. Didn't see any posts regarding this, so I figured I'd bring it up. I recently came back to Wildlands, hadn't played it in almost a year. I'd gotten a new TV since then, and when I booted the game up, I thought to myself "Wow, the mini map seems huge..." I'd gotten used to playing Witcher 3 the past few weeks, and you can make the HUD smaller in that (which I prefer, looks cleaner to me). So I turned off the map, and I wish I'd done it sooner. Everything feels more real. Every action has higher stakes. No enemy info, besides what you scout and mark yourself. Missed a small group of guys? You won't know till they walk up on you. Have an objective to drive to? Better pay attention to the roads, because that shortcut could seriously screw you over. Opening the map screen to check any details I need feels like my guys are looking at their own map of the area, and anything I stumble onto - it's like they're stumbling onto it too. I'm not doing the best job explaining how this really upped the fun factor for me, but give it a shot. I'm having a ton of fun this playthrough, really feels fresh.
    4 points
  18. I have created a new threat indicator with direct contact the eyes glow red it Free to be used Download
    4 points
  19. I thought I would check in and see how the gang is doing. Of course there are a lot of new faces, but I still see some familiar faces, too. I haven't been doing too much gaming since I left, but I have been seeing the new GR games in the stores and wondered if they were any good. Reading the forums has answered that question. I hope you all are having a wonderful holiday season and that the new year is good to you.
    4 points
  20. I found a discussion we had 5 years ago on the 15th GR birthday elsewhere in the forums and I thought I'd share this hilarious video made by Wombat. It's a video recording of a briefing by Alpha Squads member Ice25 to a group of Ghosts about to start a competitive co-op mission. It's hilarious because Wombat took the comms and edited them into ARMA because the ARMA characters can lip synch and had some cool animations. Made me laugh. It was great to hear ICE25's voice again too. I hope those Alpha Squad guys are doing okay, what great times we had playing their custom competitive co-op missions in Ghost Recon.
    4 points
  21. They don't seem to realise that literally all they have to do is remaster GR1 and GR2 for the 20th anniversary and fans will be satisfied. They keep talking about 'going back to it's roots' but every time it's just a mention here and there that the old games happened. With all the effort and most likely money they spend trying to shimmy references in last minute, they could literally just remaster the games. There's a part of me that hopes Frontline is one of a few announcements to be made over the next few days. It looks like a quick throw-together project based on the breakpoint backend which wouldn't have taken long to do with such a large team. Buuuut part of me is thinking Ubisoft are going down the road of shoddy games and trend whoring rather than listening to their consumer base. At which point we can make our own 20th A shizzle, gents.
    4 points
  22. After talking to Apex and doing some tests, I noticed the first bugs, so I started to check out the complete 300 missions. I have fixed 136 bugs. Unfortunately, Apex is no longer available so publish the result here as a fix that you can start in addition to HU with the highest priority. I would also like to mention there are some maps that crash frequently this affects some Killhouse maps as well as fbp03_icebreaker_day. There were also messages in various forums and wondered that you do not come to the conclusion, yes it was simply impossible. The two maps p01_islands_noon and p02_islands_dawn are very difficult due to the geometry and size of the problem you have no display on Commandmap. This makes it very difficult to wander around on the map until you accidentally come across the mission target. I have it so bent that almost everything is to be seen. When you are in the mission selection menu, the fixed missions are marked with fix. Download HU_101_Fix
    4 points
  23. Dears, happy to announce and publish new version of the mod THE GHOST (demo version 2.0) with 7 missions full of action and surprises (see download link bellow) Developer notices and hints: 1. Mission Hard Landing choose up to 3 soldiers for this mission Once in the reach of the F18 remote destroying mech (you will hear sensor sound), use command mode to activate it (tab ) You can also set demo charges on barrels, or jeep to create confusion 2 Mission Zigic choose up to 3 soldiers for this mission Safe zones for air strike activation zones are: ALFA, BRAVO, CHARLIE, DELTA, ECHO..once you are in the zone you can call for air-strike by setting a way point on the map this one is my personal favorite! Dynamical weather conditions, fog, night fall and many more.. 3. Mission Escape choose max 1 soldier for this mission Go to X-RAY to call for air-strike (call it with flare rocket ) 4. Mission Jajce choose max 1 soldier for this mission Be quick by the landing...the guy with rpg is not your friend 5. Mission Srebrenica choose max 1 soldier for this mission Call a air-strike, or set a charge by the car garage, don't run...running is not healthy in this mission 6. Mission Legija choose max 1 soldier for this mission do not raise alarm before Legija is not arrived with boat, move slow, have eyes opened and neutralize enemies without too much noise 7. Mission Karadzic choose max 1 soldier for this mission use bad weather conditions to move..move slow ToDO I have still 3 missions to produce, they are now in the progress but still will need a lot of the time and energy. Bug-fixing (yeah there will be one or two) Quality improvement final beta release step 2 and 3 final public release I hope this can be done in this year (hope never dies) download from here enjoy die7 P.S know issues or bugs (by design of games at self ...game saves or quick saves will not work, do not use it..it will kill the game)
    4 points
  24. Hello Everyone , Here are some questions I get when I tell People I play OGR . 1)There are lot of other Tactical shooter games but why OGR you crazy?? A)What I actually love about this game is just switching soldiers and Extra Team Trick I got Which adds hardcore realism. Incase If you play the right way I bet you really forget about other games . 2) The game is dead why should I play? A)No . There are lot of people who still play this game . Most of people I talked dont even know that there are mods and other stuff . Forget about mods they dont even know there is multiplayer . For Instance I played this game when I was 7 years old . I simply completed campaign and I didnt even know there was expansions , multiplayer , mods. In Lockdown I installed the game(As I remember How I used to feel when a specialist was wounded) and wanted to play Multiplayer . Searched online and got into GR Hideout Server . From there the actual game started for me . 3) How to play Multiplayer? A)There are guides here Multiplayer FAQ's by Pave Low Check Server list you can find some people therehttp://5.45.107.182/ You can join this discord server https://discord.gg/kd2aRzp If you know spanish you can join here AOG Clan https://www.facebook.com/groups/1200214233330018/ Chi clan https://www.facebook.com/groups/clanchi they play daily around 8:00am to 10:00am (GMT+5.5). Chi clan is most active clan . You can also PM me if you wanna play .I can host the server with tougher enemy AI and Good backup . 4)What are the mods I should try? A)All mods here are really very good . I will recommend mods which are in my mind right now . SP Campaigns I recommend all jack57 mods(Saving private ryan, brother in arms Band of Brothers,Postcards from peru) , ww3 mod play them in elite . Expansions - FrostBite,P2,Yotm,WOI,Centcom Total Conversion - All Hantrox mods(Missionhx,HX5,HX3,HX4,hx upgradedmany more) For Realism use - Not a game mod Some other mods - Blood_Oil ,df4,m4sopmod mod,Rockall ,Navy Seals,Alpha squad mod ,Dtd mod, General Enemy Realism . All in One and best mod - Heroes Unleashed combination of mods for multiplayer If you dont have HU -DS,IT,Alpha Squad, Dtd Team, Standard Weapon ,Skype Ghost, Frost Bite ,HX5 RedSun , MissionHXupgraded ,Not a game(NAG) For now as Download Section is down I recommend these you can find them easily - DS,IT, Skype Ghost,HX5,NAG Mod links : Skype Ghost-https://static.secure.website/wscfus/9245421/4778889/skypeghost.rar HX5- https://mega.nz/file/dfp21bIK#6hghQtacfApE0gzZSoQf4BUXwrylbWjkGdC-0c4ykjQ NAG Gold -Doc_CalibanNAG_Gold.7z If you want more mod links Try these sites http://woody2000.com/download.php http://downloads.gr-hq.com/ https://www.armyofghost.net/mods.html https://www.moddb.com/games/tom-clancys-ghost-recon/mods https://www.gamewatcher.com/games/tom-clancys-ghost-recon/mods If you got HU use these - DS,IT,HX5 Redsun ,MissionHx upgraded ,Heroes Unleashed. 5)OGR too easy for me?" A) IF you feel OGR too easy . I will recommend you some complex ways.Go to the Mod>actor you can see some atr files .Copy them and keeping them some where safe not in same folder . If you feel missions are easy . you can change the atr files of enemies of particular mission. changing some values . for multiplayer you can change opposing forces values . <Weapon>8</Weapon> <Stamina>8</Stamina> <Stealth>8</Stealth> <Leadership>8</Leadership> You can also change opposition kits . Equip them with some of cool snipers and gl. You will definitely feel the game tougher than ever .
    4 points
  25. All the team (except one) rendered out. I'm planning on setting them up with their compatible items, like so: So peeps can make their own loadouts, Burke and Mitchell will likely be the most versatile as they share a lot of the same UV's for their pouches. Not sure on Salvatore & Brown and Foster & Ramirez yet, looks like their pouch set could be cross compatible too. Diaz, Kim and Parker are likely going to be the least compatible.
    4 points
  26. I believe that there was an amazing confluence of opportunity, timing, talent, and game design that has not only made the 'original' Ghost Recon an exceptional high water mark in tactical realism game design, I think it may never happen again, actually be something we should value, and a good thing! Ghost Recon was developed during and set in the height of the Cold War, where covert warfare peaked in terms of skill based tactical operator intervention. Not that this still isn't a thing today; but contemporary warfare, weapon systems and intervention are designed to obviate operator skill and the skill of his/her intended target, even avoid have him or her in proximity of an intended target, or, remove human operators from the theater entirely. The theaters of operation, kinds of missions and actions performed by elite special operations have in many cases been automated, supplanted and even obviated -- and those that are still in motion are so highly classified we lack an author with the background, imagination, motivation, research skill and writing talent of a Thomas Clacy to reveal at any depth what might be going on in a compelling way. Tom Clancy played an important role in what made Ghost Recon outstanding, both monetarily, his knowledge, insight and inspiring writing. While there are many great military writers (fiction and non), none have surpassed Tom Clancy in the breadth of what he was able to convey; some may be better writers, have more in-depth, or even hands-on knowledge and experience -- but I would argue none have brought as much to the genre as Tom Clancy, and at time in military history that was making history, very advantageous to his success and the level of attention a game like Ghost Recon received. Gaming was also just hitting its stride; very polished, professional talent and standards of quality in 3D game design were in many regards peaking, with many 'firsts' established setting a high watermark for execution. Of course, if you compare the absolute aesthetics of the original Ghost Recon to a contemporary tactical realism game it's obvious the bar has been raised considerably (more on this to follow) but critical immersive levels of game design, and interactive features beyond having a simplistic shooting gallery with moving targets had been achieved. This was also a time where game developers didn't even have to 'think outside the box', as the box of big publishing and its puppy mill approach was only getting started, not as limiting and restricting a factor of what a developer could accomplish as it has become today -- and market saturation was not yet a thing. Limitations were more a function of time, money, and what you could do with technology, game feature concepts, and art assets on a particular budget -- and RSE delivered a lot. Realism fans were hungry for more realistic games with higher fidelity, that (importantly) allowed for or even required more realistic tactics than the typical run-&-gun FPS, games that were thematically realistic, offered scenarios that were germane and convincing, and design approaches that were successful in actually accomplishing these things. With Ghost Recon, like Tom Clancy, RSE did them all, and did them in spades. Ghost Recon also light a fire under genre fans with mod support, game fan and mod development sites were going gangbusters as well -- fueling the fire. Without deep-diving Ghost Recon's game design, and features -- the entire heft of GRN should clue as how much is there, and to that end does a fantastic job, but to the uninitiated the Original Ghost Recon offers a tactical realism gaming experience with features, concepts, design, game modes, fidelity, net-code, military professionalism and even art assets that remain unsurpassed. This last is sure to bewilder some; how can generations old, low poly, low texture resolution assets possibly be 'unsurpassed'? And the answer I believe is key to Ghost Recon's greatness. 'Uncanny Valley' and 'Theater Of The Mind' are two concepts in game development and literature respectively that don't get enough attention, aren't appreciated for what they accomplish or obviate. In literature some of the best writers only describe their characters and settings in terms of concepts, piquing and allowing the reader's imagination or 'Theater Of Mind' to paint a vastly more detailed and immersive picture. Raymond Chandler, Ayn Rand, and to some extent even Tom Clancy are examples of modern authors that use this technique that's highly regarded for immersive writing when done right. Writers that over amplify and laboriously describe detail and aren't exceptionally good at it can create the disconnect, cognitive dissonance, or 'Uncanny Valley' of how you think something should look, and what's being described and can wreck otherwise good storytelling and immersion. The same applies to games. While modern high-resolution 3D game art assets may allow for more immersiveness, they certainly don't guarantee it, many create the same Uncanny Valley bump in dissonance that while it looks great for ad copy just doesn't draw you into a game or even distracts from it, more so if the game design just isn't there or an over articulated ridiculously stupid narrative underpins everything as is all to common now. Ghost Recon, perhaps by some dint of luck and talent offers just the right amount or at least a compelling level of presentation, narrative and continuity in art assets that like good literature and radio theater allows for an experience that's actually more immersive that many games that offer higher resolution art assets. Minimal narrative, the soundtrack, military professionalism conveyed in the narrative, foley and character interactions just takes this to higher level, and the game design itself takes everything to a higher level. Ghost Recon's approach to mods and art assets have also made for a, while not easy, I would say more approachable game to mod and add content to, and that's easy to see from the profound amount of content here on GRN, with many of these mods even surpassing the original game in regards that keep Ghost Recon current and engaging. Add more game modes than all the other Ghost Recon games combined, solid net code that will work on even the rattiest connection, a game engine that runs on anything (even Linux on WINE), and people steadily discovering or rediscovering how great Ghost Recon is and you have a recipe for at the very least -- longevity. But when I consider all that is the original Ghost Recon; I think it will never be surpassed, and is not merely a 'Classic' but Evergreen!
    4 points
  27. Still having good fun with Blood Oil
    4 points
  28. I want to nominate many but I need to follow thread rules. Jack Wachter - Violence of Action May be he came late but Really underrated guy . Making a mod which is over 10 GB is really very hard. By playing VOA mod you can see his amazing work . I sincerely appreciate his efforts
    4 points
  29. Right on glad its helping a bit. I'll do a command map video at a later date. As I get around to it. For now here is 2 more. Full weapon modeling and UV Mapping. I'll be doing the texture one as soon as I kick this cold. All stuffed up at the moment.
    4 points
  30. C419 Mods updated Dangerous Babes and Gangland Added Also WOOOOO 4000th post 🥳🥳🥳🥳🥳🥳🥳🥳
    4 points
  31. I'm busy updating large sections of the site and came across this. https://www.ghostrecon.net/html/pcgamer-gr-01.htm This was back when PC Gamer ran an article on all the GR mods. Some interesting bits of info here - for example, the first use of helicopters in GR is mentioned.
    4 points
  32. Saving Pilot Ryan Reprise Campaign Link A big thank you to Jack57 for letting me feature his Saving Pilot Ryan Campaign in my mod. SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia, South America and is a seven mission campaign against drug cartels. -Missions are locked and can be played from the campaign menu. -The first six missions have an unlockable specialist. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: -Unzip the downloaded archive and place the SPR Reprise folder in your Mod Folder. -Activate with a higher priority than Desert Siege and Island Thunder. -Using other mods with SPR Reprise may or may not interfere or cause conflicts. Features: -All but M05 Embassy have been textured as winter maps. This includes M07 River, 2 versions of M11 POW Camp, M04 Village, M01 Caves and M13 Airbase -Changed skyboxes -The Ghosts have been retextured with Multicam. -Changed camo pattern for the specialists in the campaign. -Changed the OPFOR characters to match the winter environment. -There is a choice for Female Voice. Either censored or with expletives. Delete the F_Voice_1 folder and then unzip the archive in the sound folder that you prefer. Initially it is with expletives. -Changed several Male Voice responses. -Changed some ambient sounds -Stock weapons in some cases have been altered with different sounds, minor zoom increase and other minor attributes adjustments. -Changed the images in the map_shot files. -Changed Main Menu and Shell Background images Issues: -This is best played in singleplayer but may work in co-op as well. At this point I have not tested it online. Credits: -Jack57 Author of the Saving Pilot Ryan campaign -GR.net & Forum members For being supportive, offering ideas and advice -ApexMods Quick Browsing Mod -Frostbite rs_winter_garm_m11_body_FB.rsb character texture -P2 CommandoCrazy's Jodit Haile winter character -Jack Wachter Weapon sounds: SA80, Bizon, RPK74, MP5, MG3, AKS74U, Groza, M60, FN FAL, MP5SD, M4 Sopmod and SR25SD. Above sounds mixed by Jack and make use of some kick sounds that were sent to him or from real weapons sound pack from the mods section. Suppressed sounds make use of modified unsuppressed version, kick sound, and suppressed sounds from a couple mods including CENTCOM. -Phlookian Placeable Objects. Music: -action1, GR_Main_Theme From the video game The Division -action3, load3 From the video game GR Wildlands
    4 points
  33. Well that was a long hour! Tip - never do a board update at the weekend when the support team do not work weekends! If anything is amiss, let me know!
    4 points
  34. It is just unbelievable how much I still need to learn about this game, and what it is capable of. Hold on to your butts!
    4 points
  35. What ever the art may be I try not to let it diminish the legibility of the menu font. That is my # 1 rule of thumb. I am a sucker for using silhouettes and have found this Tom Clancy logo recently. I am using it on a private team mod but will never use it otherwise. Two examples below but I used this silhouette in varying colors and backgrounds to make several more. I am disappointed that try as I might I can't find a similar silhouette I like as well.
    4 points
  36. I've been playing this mod for a few days now and wow, great job. Thank you very much Apex. I'm ex military and it's by far the only game (with Arma maybe), that comes close to the real thing. Bravo.
    4 points
  37. Yeah, turning everything off helped me, too. In fact, I turned off the entire game, launched good old Ghost Recon from 2001, and never looked back. What a blast! Sorry, couldn’t help myself. 🤣
    4 points
  38. Got side-tracked from heli scripting (thank god) and did a quick manual section for add-on mod descriptions, as suggested by die7 (thanks mate). There’s over 80 add-ons currently, and I just created a couple more and jotted down a few ideas for new ones. BTW, while I implemented an add-on mod to restore a faster single shot / semi-auto rate of fire for all player weapons (as some people voiced their problem e.g. with CQB), I wanted to give you guys this little nugget of info on HU’s standard RoF, especially for those who think it is unrealistic: HU’s (v1.0) default weapon trigger response lies between 0.15 seconds (e.g. pistols) and 0.63 seconds (e.g bolt-action anti-materiel sniper rifles), with a median for all firearms of about 0.2 seconds, which means that proper trigger control allows you to shoot six to seven times per second(!) with a pistol, five times per second(!) on average with most other weapons (e.g. M4A1, M16A4). I only left those values so unrealistically high because of a hard-coded engine restriction (details in the manual).
    4 points
  39. GR ..hmm...it was love on the first sight in 2002. But I mus admit , the geniality of the game I have figured much later , over the years when I've started to play and compare it with other stupid profit driven graphic optimized games as COD & Battlefield etc. Missing smart enemy AI, high Hardware requirements, linear inflexible story and scripting, long setup & update period, long loading times, unrealistic game-play (health recovering, to fast pace, etc) and missing possibility to create your own mods (or at least not so easy) broth me always back to GR. Finally in year 2007 I have stopped to experiment with other games, and since then on my PC you can find just one military game which I love & respect. In GR I find everything what should define high quality produced game in any sense. And the fact that community have produced so much mods, assets and we still have 7 dedicated server up & running says enough. But however all this would not be possible with out team from ghostrecon.net and all great contributors of the mods/map makers, weapons etc. Long live the King!
    4 points
  40. A bit of teaser information for the next HU: Adversarial multiplayer games have received a complete overhaul. Let the good times roll! 🙂 Single player soldier stat progression can be re-enabled via legacy addon mods. Autosave can be disabled. Legacy single shot RoF is a customization option (this one’s for you, Jack). The all-in-one „HU - Legacy“ addon is becoming quite a sizable monster in its own right, and it’s getting closer to the classic vanilla experience (oh, the nostalgia!) So far, there are now over 80 customization addons included in the next update. Still a million things left to do, but making progress every day. 😎
    4 points
  41. Hello everyone, It's been a while - how are you doing? I wanted to revive this thread a little. This mod is pretty old, I was younger and less experienced when I made it. I'm thinking of a remake, but I don't know when I'll be able to make it - but it'll definitely come one day, so stay tuned! Best regards and take care, Peter
    4 points
  42. Hello Grandma, Hello to all Grandpa Not much gaming for me lately bcoz of this new life challenge. Mentally draining to be super mindful at what we're doing. I'm blessed to work with another Jarhead, who's very familiar with double and triple checking our donning of PPE. It doesn't look to gay when we do buddy check while suiting up our PPE can't say much to 12 of our nurses that tested positive. Cheers to everyone. Stay Safe and Wash your hands with soap for 20 seconds
    4 points
  43. Love this thread, big big GR net names here, in with the foundations even.
    4 points
  44. Sure I understand your worries , and exact that's one of the reason why I've started, beside of that I do not play newer games and know lot of other ppl which not follow today's games industry , and regarding Igor movies can say as long one person is helped I see my duty as done
    4 points
  45. It's a matter of fact that we are all getting older. More than 15 years have passed since we started to play GR and the fact that we are still here to speak about it and among us is really astonishing. The greatest part of us now has family, children, possibly grand children and that means we are likely old. So if in the (hopefully very distant) future we read again such news it means we are still here together and this was possible thanks to @Rocky who brought us together in this incredible community.
    4 points
  46. Hey folks, I'm made some new content just to refresh if I still remember doing it plus I finally managed to make proper material blending on meshes 10 years to late 1. This one I called El Passo. Closed landscape with tunnels. With Nowhere vibe for sure, quick small map meant to be played on tdm and dm. more screenshots: https://imgur.com/a/vynS9Mh 2. This one just lame port of de_dust and de_dust2 textures, just to have some fun with it. So its Counter Strike 1.6 vibe, small map meant to be played on tdm or dm whatever more screenshots: https://imgur.com/a/F7mYxeW Cheers, WinteR5
    4 points
  47. If only I put that diligence towards things like getting the CENTCOM maps converted to HU game modes with the zoning and then sorting out all of the kit images so that it's not just a bunch of blank boxes. As for SP, I have working the standard characters working. Have not started work on specialists. Some details on how I'm arranging the classes. Rifleman: general purpose, widest range of secondary options. Has lighter rockets and grenade launchers for increased versatility. Support: machine guns galore. Has all of the different machine guns available except for the CBJ since that thing is odd. Sniper: variety of long range rifles. Demolitions: has rockets, breaching equipment (not available with rifleman), grenade launchers, and explosives.
    4 points
×
×
  • Create New...