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  1. Today
  2. Jack Wachter

    CENTCOM: Violence of Action

    FPWV is nice. I figured out the crash. Just a kit trying to call a gun file that doesn't exist (mk17cqcap was supposed to be mk17cqc5xap, oof). Fixed. A couple screenshots. First one is new menu background showing off new artwork by Operator Grim and another one with SP character change to HU - Tertia Optio v2. I doubt I'll stick with those exact skins. I'll probably be updating them later, not sure how modern I want to get with camouflage patterns and such.
  3. Zebrahawk

    CENTCOM: Violence of Action

    I see you're using the FPWV mod too, nice. I only discovered that upon returning to GR, and I'm loving it. Feels great to come back to my favorite FPS and have it completely revamped by a mod like that.
  4. Zebrahawk

    CENTCOM: Violence of Action

    Jack, you're right in the middle of my very narrow avenue of expertise right now haha. This looks really cool so I'll download the mod and check it out sometime this week, and see if I can nail the CTD problem if you don't figure it out first.
  5. wombat50

    CENTCOM: Violence of Action

    You probably thought of this already. I don't have allot of experience making kits. When I make one it takes me too long for lack of experience. Maybe the CTD with the kits has something being mis-identified in the 0 or 1 slot in the .kit file? The choices are HandHeldItem, Firearm, ThrownItem. Maybe one is just identified incorrectly? I think a syntax error in a file won't let the game launch or causes a CTD immediately.
  6. Jack Wachter

    CENTCOM: Violence of Action

    Thanks, though there are definitely things I'm missing along the way. I know of a CTD bug with the rifleman kits centered around some Mk17 kits. Got some nice sounds to play with as well from Insurgency. Unfortunately, mono and 22kHz takes a LOT out of them, but they still retain their impact. I'm ok with sounds that aren't as "pleasing" to listen to when shots at close range create the illusion of impact and are more realistic. Also helps that I've got a sound designer I'm talking with that is helping me to better understand how things work that I can hopefully use for this mod.
  7. wombat50

    CENTCOM: Violence of Action

    Jack you are so thorough!
  8. Last week
  9. Tom_Anger

    Who plays the old, original GR

    Thanks, I was able to get the free version. Now I guess I have to figure out how to find multiplayer online unless it's something done via invitation.
  10. Daedalean

    Weapon modding, not modeling

    here is some 2.2 color profiles I also added a solid point range Gale Darkscale RGB (2).zip
  11. im playing through graw 1 for the first time, only played 2 and the OG pc versions but its pretty dope, but i have a problem with my middle mouse button which is used for commands its sticky and tends to scroll up when pressed making commanding annoying. Is there a way to remap the middle mouse to another key i checked the settings but i cant find it.
  12. Daedalean

    Weapon modding, not modeling

    just added the extra FN with a grenade launcher version 1.7 land and rock 12 (11).zip
  13. wombat50

    Who plays the old, original GR

    At some point there was a free version but it had some qualifiers. Have not heard of it in some time. The disc sets no longer install correctly on Win7 and above. A DRM(digital rights management issue) I believe. Steam is the surest way to go and what I use.
  14. I hope I don't get shot for asking this question as I'm sure many have already asked. I have never purchased the original, but have played it on the xbox back in early 2000s. Since then I moved onto various games like Joint Operations, Armed Assauilt, GR:AW (PC) and others but was just curious about the old version since that has always been my favorite. I did make quite a few missions for GR:AW as Rocky can attest to :-) Anyway just curious on what groups hang in this OGR game. Also, if there is a download for it feel free to send my way. Have a great weekened!
  15. Daedalean

    Weapon modding, not modeling

    I am testing the predator rifle right now the mods will be uploaded to the different site this one https://www.moddb.com/members/dalraedmean/mods the files will be located in the files section ect. there mod is already prepared but I will be changing gun information it comes with models and characters
  16. Earlier
  17. Daedalean

    Weapon modding, not modeling

    I was actually able to complete the entire set the kit files might be incorrect with missing information land and rock 12 (9).zip
  18. Daedalean

    Weapon modding, not modeling

    this one is also modified to reduce the size of the grenade launcher clip version 1.2 ][cePhantom (3).zip
  19. Daedalean

    Weapon modding, not modeling

    due to size limitations previous items were removed current version 1.5
  20. Zebrahawk

    CAST

    Milsim strategy, minimal drama. Bad jokes, great insider-exclusive content. Tactical co-op, dysfunctional friend group. Get yourself over here and hit me the aych up for details.
  21. ApexMods- Could you attach an editable spreadsheet file of the Heroes Unleashed Weapons.pdf from the xtras folder? I would very much like to do some sorting, filtering and highlighting of the different weapons. Any format would be okay. Please and thank you! Eric
  22. Having trouble with the latest wrapper from May 15. OS 10.12.6 I an existing setup inside the old wrapper with mods and my own custom kits etc. When I run the new wrapper, it prompts for existing Ghost Recon. I point it to my existing folder in .../Program Files/Red Storm Entertainment/Ghost Recon Next the wrapper prompts to Move or Copy. If I choose Copy I get this error- Error: 1 rm: /private/var/folders/yl/90zyfwz51vbdxyg93s8ym9q80000gn/T/AppTranslocation/DFF1AF07-EAFD-4335-A84E-38288C115225/d/Ghost Recon.app/Ghost Recon.app/Contents/Resources/drive_c/Program Files/Red Storm Entertainment//Ghost Recon/: Read-only file system In: _install_gr_gamefolder I am still able to run the game by launching the Ghost Recon.app inside the Ghost Recon.app package. BUT I really liked the built-in menu actions you put into your wrapper. Those were really helpful.
  23. Daedalean

    Weapon modding, not modeling

    land and rock 12 (7).zip
  24. Daedalean

    Weapon modding, not modeling

    same mod, but fixed the damn non-numbermatic problem I make spelling mistakes sometimes
  25. Jack Wachter

    CENTCOM: Violence of Action

    Plenty of changes for this version. Not quite all the weapons are in yet, but you can play with most of them in SP. Also did some sound work where I brought back some of the default CENTCOM sounds. Violence of Action v1.0.8b
  26. shorty

    Linux on older computer

    I had downloaded 16.04 desktop. It suceeded with 18.04 alternate in stead. With only 512 mb RAM FireFox seems to take to much of the ressources. Any good lightweight browser you can recommend?
  27. Daedalean

    Weapon modding, not modeling

    very soon I will be covering alien weapon mods
  28. Daedalean

    Weapon modding, not modeling

    Some one owns this mod I thought why not make giant alien weapons I kept the ui elements original other than that the shotgun and granade launcher have not been modded will leave this here this mod just has most of the elements done I have not tested much mostly in single player
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