I'm releasing a 2.3.4 update for both mods. It includes a reworked HUD, color changes, and a few fixes. And most importantly, a zoom on the M136!
Ghost Recon: Xbox Conversion 2.3.4 Download: https://drive.google.com/file/d/1BqotGu5_YOq2aqh09Bm2ELlBIz6zpUg2/view?usp=sharing
Island Thunder: Xbox Conversion 2.3.4 Download: https://drive.google.com/file/d/1dGsSdL3cAMBDrKg8GhXaq_1hYSofaIco/view?usp=sharing
i discovered that when you go prone the game moves the camera position forwards to match the position of the head while lying down, but the model pivots at the waist while the camera pivots on the spot so the model will only line up if your looking straight ahead, you could still adjust this value to get the camera in the correct location for the mod but it will take some doing to get it to change position with mouse input to stay lined up with the model. iv'e tried but i was never 100% lined up and the game crashed frequently due to the calculations. i believe the script is called "fb" or "forwardback" or maybe it was renamed to "camera forward" or "fpwv", i think it was named all those at some point during development anyways its in there somewhere. and "lr" script moves the camera left and right, the game does this for peeking animations, but you can fix the value for over the shoulder views or in your case side of the head views.
cool!!, what happens when he goes prone?, have your tried it with all weapon types? such as the anti tank rocket. i encountered an issue working on the first person view; when firing a rocket the back blast could injure or kill the player sometimes, so that is something to test for. also try it out in a building with stairs and tight hallways, there is always a risk of the camera going places it shouldn't. install some mods which add new player models, some have accessories on their heads that block the view also weapons holstered on the back can block the camera when in different stances.
i figured out how to remove them but it takes a lot of code, and i was only trying to remove one accessory from the face and there were multiple... and by remove i mean, set the position to zero on one of the axis. so the object is floating in the center of the map on not in front of the camera.
walk around in various buildings and crawl under stuff. i'd like to see more demo videos and longer ones too.
i want to help you make this mod the best it can be.
The only one trying to start drama is you, with your 'Be patient and disappear for another 13 years' and other of your snide comments. I have been courteous so far. I expect the same treatment from anyone here.