Thank you die7 for caring here are the files .My Friend coop_avatar (1).toe , coop_avatar after removing Delta team and changing owner lines.toe , coop_avatar I tried (1).toe . Thank you Wombat for giving me the solution .
In coop_avatar I tried.toe
Line 21 syntax error:
"aressd_5.kit.kit" Change to "aressd_5.kit"
Change this first and test it to see if it works. It will not work with this syntax error
Line 21 and 22 syntax error:
"aressd_5.kit"/> Owner = "0" PlatoonLeader = "1"/>
"aressocom_6.kit"/> Owner = "1"/> Remove /> between kit and owner
"aressd_5.kit" Owner = "0" PlatoonLeader = "1"/>
"aressocom_6.kit" Owner = "1"/>
Line 6 syntax error: Add/> "sniper-sa198.kit" to "sniper-sa198.kit"/>
Change and test
May or may not cause trouble
There are two Igorids with numbers 3 and 4 used twice.
Maybe change these ids in Team Delta to 10 and 11?
The same for ScriptId = "0"
It is used 5 times in the file. In team Delta change 0 to 10, 11, 12, 13?
Make sure the kits are spelled correctly and are available in the mods you are using.
Mods : DS,IT,SKYPE GHOST,DA49
The final avatar here it is coop_avatar.toe keep it file readyonly and try it . It add more realism , Strategy and much more. you can play with both AI backup + Respawns . It is worth the try trust me .
For what it's worth, the skybox model xa02_city_sky.pob works in OGR PC. I used Mike Schell's Skinner to add some textures, the only difference was that you also have to define the DN (i.e. bottom) texture (which in OGR PC seems to use the UP texture) - not sure the utility of that, the only time I'm aware of where you can see the bottom is in Igor, if you look below the 'floor.'
When reskinning the skybox, this was typical of the original config: kimk.redstorm\my documents\_gritx\_texture work\for pete\city multiplayer\skybox\xa02_city_fr.rsb don't know if there is some clue in that path.
I'm releasing another small update. This one addresses a few sounds that wouldn't play correctly (the M24 and crouch + prone sounds) and added much higher quality weapon sounds used in the Xbox version for all weapons.
Ghost Recon: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1eyEe8FICYZoVcR7_kd3dN7oQYHvgm0LB/view?usp=drivesdk
Island Thunder: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1fpV8v47bNGarCYhXvdxky7iU61pcF-B1/view?usp=drivesdk
Hello Everyone, My GOAL: To add extra Team to the Squad
By altering Coop avatar.toe files(C>Program Files(x86)>Red Storm Entertainment >Ghost Recon >Data>Temp>Coop avatar) I am able to change the guns , actors in the platoon in the coop Multiplayer .but I want to add extra Team (D)Delta apart from Alpha ,Bravo ,Charlie Teams But I am not able to add I guess I am doing something wrong . Before I and My friend used to play Ghost recon multiplayer coop (which he would host )with Alpha, Bravo ,Charlie, Delta Teams .Mods we used were DS,IT,HX5 I guess .He used some scripting in coop_avatar.toe files for extra Team Delta like this My Friend coop_avatar.toe Please take a brief look .He sent me this file Which used to work for me in my server(LAN) by keeping coop_avatar file ready only. Now my friend is not in contact to ask . Now I want to change a coop_avatar script to add extra Team for mods : DS,IT,SKYPEGHOST,DA49 .Which I tried take a look at this coop_avatar I tried.toe ( I used actors , Guns Only in the listed mods) .This coop_avatar file works fine when I removed the extra Delta Team Script and owner line script Which is coop_avatar after removing Delta team and changing owner lines.toe . So there is a scripting problem in the delta team and owner lines Which I tried really hard but unable to find the soluton .I dont want to use my friend script anymore .I want to find exact solution for this scripting . Sorry I am troubling you guys too much .But trust me this is the wonderful way to play GR . Please help me in the script for extra Team .