For what it's worth, the skybox model xa02_city_sky.pob works in OGR PC. I used Mike Schell's Skinner to add some textures, the only difference was that you also have to define the DN (i.e. bottom) texture (which in OGR PC seems to use the UP texture) - not sure the utility of that, the only time I'm aware of where you can see the bottom is in Igor, if you look below the 'floor.'
When reskinning the skybox, this was typical of the original config: kimk.redstorm\my documents\_gritx\_texture work\for pete\city multiplayer\skybox\xa02_city_fr.rsb don't know if there is some clue in that path.
I'm releasing another small update. This one addresses a few sounds that wouldn't play correctly (the M24 and crouch + prone sounds) and added much higher quality weapon sounds used in the Xbox version for all weapons.
Ghost Recon: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1eyEe8FICYZoVcR7_kd3dN7oQYHvgm0LB/view?usp=drivesdk
Island Thunder: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1fpV8v47bNGarCYhXvdxky7iU61pcF-B1/view?usp=drivesdk
Hello Everyone, My GOAL: To add extra Team to the Squad
By altering Coop avatar.toe files(C>Program Files(x86)>Red Storm Entertainment >Ghost Recon >Data>Temp>Coop avatar) I am able to change the guns , actors in the platoon in the coop Multiplayer .but I want to add extra Team (D)Delta apart from Alpha ,Bravo ,Charlie Teams But I am not able to add I guess I am doing something wrong . Before I and My friend used to play Ghost recon multiplayer coop (which he would host )with Alpha, Bravo ,Charlie, Delta Teams .Mods we used were DS,IT,HX5 I guess .He used some scripting in coop_avatar.toe files for extra Team Delta like this My Friend coop_avatar.toe Please take a brief look .He sent me this file Which used to work for me in my server(LAN) by keeping coop_avatar file ready only. Now my friend is not in contact to ask . Now I want to change a coop_avatar script to add extra Team for mods : DS,IT,SKYPEGHOST,DA49 .Which I tried take a look at this coop_avatar I tried.toe ( I used actors , Guns Only in the listed mods) .This coop_avatar file works fine when I removed the extra Delta Team Script and owner line script Which is coop_avatar after removing Delta team and changing owner lines.toe . So there is a scripting problem in the delta team and owner lines Which I tried really hard but unable to find the soluton .I dont want to use my friend script anymore .I want to find exact solution for this scripting . Sorry I am troubling you guys too much .But trust me this is the wonderful way to play GR . Please help me in the script for extra Team .
today I got question in discord channel how I can incr/dcr fog and max spot distance continuously since the above lab(example) will run just once (it will move fog far the till does not reach 120m, and it will reduce it again back to 60m) after that it will stop
Now to run that infinitive increasing to 120 and then lowering to 60 then increasing to 120 and so on ...you need to adopt you routine, and you need to reset the values of fog-far (in this case Lightnes and Darknes) .. basically I was even able also to reduce code...so thank you for asking this....
working solution example is attached