I found a way to do it. I'm using SpawnOpposingPatrolForce for both the noncombatants and OPFOR. The sequence goes like this:
Set the first active company to be called "Noncombatants"
Make all actors in Noncombatants undetectable
Queue a loop for all actors in Noncombatants that leads to a block that gives them all some form of kit with no weapons (I decided to set them up with cameras among other things)
SpawnOpposingPatrolForce <-this spawns another enemy patrol force, but these guys keep their weapons and act as normal.
EDIT: Here is my current template script. I'm using separate constants for some of the numbers so that I don't have to open a million windows to adjust one value.
Each time I’ve been convinced for a long time that the series has lost the hardcore of 1 part and turned into a regular action. Now there are no realistic shootings, planning tactics and recruiting a team and assigning them weapons and equipment, there are not even injuries and the player can fall from great heights. Now the series has been turned into a standard action with beautiful graphics. An open world of beautiful graphics is certainly beautiful and cool, but why is all the hardcore removed from the game, answer me?