Breakpoint has bombed might be harsh.
I don't hate the game overall, it still, kinda, feels like GR, but The Division has crept in and changed the feel. There are two things I'd see fixed / changed ASAP and I could probably get lost on the Archipelago for months. 1. I'm an elite war fighter, but I can't walk down an incline without tripping, falling, sliding? Yea...No! 2. We're the good guys... but every civilian around is whimpering and crying like we've been the one beating them down... makes me want to shoot them all. ...and maybe a third, headshots, nobody should be screaming when their head turns to jello. Jussayin.
Very nice to idea, unf as far I know spawn points, base, etc are not planed for civilian, so to achieve this you need to b be creative and maybe work with rand integer, triggered plans, zones, hide, show, invincible, invisible etc
So I've started messing around with IGOR and well, I'm slowly figuring things out. Right now I've figured out how to setup the enemies: basically moving all the points to inside the building(s) of interest and use the SpawnOpposingPatrolForce response with a random number of enemies. It's quite refreshing.
I'm having issues figuring out how to spawn in noncombatants in a randomized way. I know the settings I need to use to make them noncombatants, but how can I reliably set it up to be randomized?
If this was done 10 years ago it would have been a blast. Nowadays it is however still very interesting. It would be interesting to put the videos on a Youtube channel or even better set up a course on Udemy.