Operation Blue Glow is an incredibly detailed 9 mission campaign design for squads to play online.
9MS is a huge mod with almost 200 missions/gametypes to play online, with custom characters and kit combos.
Campaign is fully playable in Single player.
SAMPLE MISSION BRIEF...
Mission 01 Intel
Despite the recent cooling of relations with the Russians, our intelligence agents maintain contact with their spook counterparts. Through back-channels, the Russian Foreign Intelligence Service (SVR) has advised the US government about a sensitive matter in Guatemala. Some female college students from the University of Moscow studying bio-diversity in tropical regions were kidnapped days ago by separatists funded in past years by the old Soviet regime. The thugs have demanded military equipment and money to continue revolutionary activities in the region.
Their threats to kill the hostages upon any intervention should be taken seriously. These ###### have killed others in similar ransom situations. Diplomacy is not an option either, as the Guatemalan government refuses to deal with the separatists and doesn’t have the muscle to get them out by force. The Russians will not openly exercise military options in the Western hemisphere -- Monroe Doctrine and all that. However, Guatemala will permit a US-led rescue attempt in the rebel-controlled area, provided civilian deaths are avoided.
An operation of this nature could carry heavy political risk, but Washington for unknown reasons has decided to participate. Our military intelligence believes this story has more than meets the eye, especially given the fast-track approval of this overseas op.
The exact location of these kids is not known. The kidnapping occurred under unusual circumstances, as the Cuban boy friend (Codename: Casanova) of one girl unexpectedly left the campsite shortly before the abduction. Yesterday our assets spotted this guy in a known rebel stronghold. Is he a captive, or part of the kidnapping plot? Either way, he is the only link to the hostage whereabouts at this time.
Mission 01 (Casanova Returns)
1.Apprehend Casanova (20 points)
2.Question Casanova in Safehouse (50 points)
3.Extract Casanova safely (30 points)
4.Avoid civilian casualties (-5 for each fatality)
PLACE: Uaxactun, Guatemala
DATE: May 12, 2010
MAP SUGGESTION: Polling Center
Mission 01 Orders (Casanova Returns)
Reconnoiter the area under stealth. Avoid the numerous patrols around known enemy locations. Then locate and secure Casanova, he was last seen near Hotel A. It is of the utmost importance he reach the safehouse (D) for questioning, otherwise (No Intel = No Hostages). Find out what he knows about the location of the girls.
We are inserting after lunch in broad daylight for two reasons - siesta time when most civilians are off the streets, and a rebel summit scheduled at the Enemy HQ. The majority should be inside the main building (smiley during our movements. The Extraction Point will be radioed in once you have completed the mission.
It is possible to sneak Casanova into the Safehouse without being detected. Be aware enemy forces may attempt to eliminate him should they be alarmed or take casualties. Any enemy or civilian deaths before you reach the extraction zone will trigger the alarm. Remember getting him out alive is our main mission.
Due to several issues with the previous version and recent patches, we decided to create a new build for this mod. Contains the full version of 9MS mod, plus any patches, fixes from the past.
You can delete 9MS11
Fixed various mission issues
M missions reduced enemy for small team play
HC missions for large team play or respawns
Added lot`s of training missions - ZeroAlpha
AD missions for alternate defends
Various typos fixed
New characters - female, sniper, spotter
New kit combos per character
Urban crunch map/mission added
MP1 Beach map relit, quick mission included
Various old files removed, folders cleaned