GRAW PC - Multiplayer Support

How Does the Team v. Team Domination Mode Work?

ID #1055 : Revision: 1.0 - Last update: 2006-06-07 03:29 by : Ruin

There are two teams (US and Mex), starting at their own respective home base. Each team can be divided in sub-teams (fire teams), consisting of up to five members.

The map is divided into a number of zones, which from the beginning are all neutral (except for the home base of the two teams, which always belong to that team and can't be taken over by the other team), but as soon as a member of either team walks into a zone connected to a zone already held by that team (from the beginning that is of course only the base zone) that zone will begin a process of being overtaken by that team (the "ownership bar", underneath the map in the HUD, increases).

This process goes faster the more members from that team are in the zone, but stops if an equal number of members of the opposing team enter the zone.

To take over a zone which is already held by the opposing team you need to go through the process of "release" that zone from the opposing team - e.g. "neutralizing" it (the "ownership bar" goes down).

This is done by outnumbering the enemy numbers in that zone - needless to say it goes faster the more of your team you have in there. Even though your enemy owns the zone, there might be no enemies in there, as a zone taken over by one team will be held by that team until the opposing team fully "neutralizes" the zone.

In short: To take over a neutral zone you only need to stay in the zone until the "ownership bar" is entirely filled, but to take over a zone held by your enemy you need to first "release" it from their ownership, and then take it over youself (which naturally would take twice the time compared to taking over a neutral zone).

A zone whose ownership is changing starts flashing on the map - which should send the opposing team running there to look after their assets. This might however just be a distraction to lure them away from their advance elsewhere on the map, so there are many tactical layers to all of this. It's very intrigueing once you're in it - wait until youy play it.

Any zone can be neutralized, but to take it over for your own team it must be connected via a supply line (visible on the map in the HUD). This means that you can run across the map and neutralize an enemy zone - "poking holes" in their empire - but you cannot take them over until your own frontlines have reached that far.

Needless to say, it is of great importance to move together and take over zones in teams. You cannot run around on renegade missions - a team who plays tactically and know how to advance through the map as a team will run you over big time.

Up in the right corner of the screen is the map, showing the zones as well as you and your temmates' positions. Benath it, as mentioned before, is the "ownership bar" (beneath the map). There is also the "presence indicator", showing exactly the number of friendlies and enemies in your zone.

If you are alone in a zone that you own (wow, that rhymes well), and suddenly the number of enemies pops up to two - you are in trouble! Call for support or the enemy, now outnumbering you, will take over the zone - or at least neutralize it.

The flashing indication on the HUD map and the "presence indicator" makes it fruitless to go hide in the corner of the map and hope that no one will find you. Get back in line, soldier!

Tactical points are earned by killing enemies (amount of points dealt depend on if you shot the enemy in your or his zone) and neutralizing/taking over zones. You lose tactical points for shooting teammates.

Tactical points can be exchanged for heavier weapons. Standard settings are set so that you can't afford anything but the M8 and a side arm to begin with, and have to secure a set of supply lines to you earn the right to, say, a Barrett or a SAW.

Tactical points can also be exchanged for the ability to once spawn in the vicinity of you team leader, which is not always worth it, but can prove very useful every once in a while, when you want to save the time it takes to run from the home base to the front line of the battle.

You can change the number of lives each player has to dispose of - infinite, five, three or one (meaning no respawns).

Spawn camping is counteracted by making every enemy in your home base visible on the HUD map, and making anyone who spawns immortal for five seconds.

There are no red diamonds marking your enemies in the Domination mode. Do not even trust the screenshots – trust me when I say this

Your team wins if:
A) You take over all the zones on the map (except for the enemy base zone, which cannot be taken over)
B) The match time runs out and you dominate the most zones (match time can of course be altered server-side).
C) The server was set to allow a limited number of respawns and you killed everyone in the opposing team so that they cannot respawn anymore.

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